I love the smell of UnrealEd crashing in the morning. – tarquin

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  • ...the UT format &ndash; (that is the <tt>_a.3d</tt> and <tt>_d.3d</tt> files from the export list of MilkShape), save them in the <tt>Models</tt> folder you Once you export from MilkShape you'll end up with 2 files ending with .3d. (One will end with _a
    15 KB (2,606 words) - 00:00, 14 November 2003

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  • ...I Arena .md3 format, imported into MS3D, exported as .3ds, and made into a vertex animation for UT2003 using the classic [[Legacy:3ds2unr|3ds2unr]] utility). ...utorial: [[Legacy:UT Vertex Animations From MilkShape|UT Vertex Animations from MilkShape]]
    6 KB (931 words) - 16:16, 11 May 2008
  • * [[Legacy:UT Vertex Animations From MilkShape|UT Vertex Animations From MilkShape]]
    1 KB (214 words) - 13:12, 3 February 2003
  • ...ault Properties For Weapons|Default Properties for Weapons]] with examples from weapons in Botpack . * [[Legacy:UT Vertex Animations From MilkShape|UT Vertex Animations From MilkShape]]
    1 KB (145 words) - 05:14, 12 June 2010